Henry Kiem

Full-stack engineer with a background in developer tools and cloud infrastructure. Led an open-source toolkit at AWS used by major game studios, wrote the first Perforce MCP server, and shipped React/TypeScript products at Amazon.

Work Experience

Senior Consultant

March 2026 to present

Zeptta · Seattle, WA

  • Implemented AWS Resilience Hub across 50+ production services in four product verticals as the sole engineer, personally writing all Terraform for the deployment. Defined services, user journeys, and resilience policies from infrastructure tagging and EKS namespace structure.
  • Mapped service boundaries in live production infrastructure alongside service owners and domain leads across three countries, reading source and deployed AWS resources to determine what was core to each service during ongoing migration and refactoring.
  • Trained the client's staff resilience and security analyst, new to both Resilience Hub and Terraform, so the deployment could be owned and extended in-house after the engagement.
  • One of the first enterprise-scale implementations of the rebuilt service. Reported bugs blocking infrastructure-as-code deployment and cross-account administration, which the AWS service team fixed during the engagement.
  • Expanding the deployment into additional domains and building out AWS Fault Injection Service integration, running game days against the same service definitions with experiments codified in Terraform.

Solutions Architect

December 2022 to March 2026

AWS for Games · Seattle, WA

  • Led development of the Cloud Game Development Toolkit (105 stars, 46 forks), an open-source IaC repository for deploying Unreal Engine Horde, Cloud DDC, and Perforce on AWS, adopted by build engineers at game studios and independent developers.
  • Established the toolkit's component architecture, contribution standards, CI/CD pipelines, and documentation for community and studio contributors.
  • Built the first version of an open-source MCP server connecting AI coding agents to Perforce P4 servers, now community-maintained with roughly 2,200 monthly downloads. Drove cloud strategy alignment with Perforce's C-suite.
  • Advised game studios including EA, Warner Brothers, and Riot Games on cloud build infrastructure and DevOps architecture.
  • Presented games DevOps patterns to 100+ attendees at UnrealFest 2024 and delivered chalk talks at AWS re:Invent 2024 (GAM304) and 2025 (IND354).

Software Development Engineer

July to December 2022

Amazon Luna · Seattle, WA

  • Designed and shipped React/TypeScript administrative portals used daily by 20+ engineers to manage in-game purchases, entitlements, and game-session authorizations.
  • Built an automated regression testing service on AWS Step Functions that parallelized behavioral tests across commerce microservices.
  • Built GDPR compliance integration services for the Luna commerce platform.

Software Development Intern

Summers 2020 and 2021

Amazon Luna · Seattle, WA

  • Completed two internships on the Luna commerce team. Received and accepted full-time return offers after each.

Software Development Intern

2019 to 2020

Moovila · Charleston, SC

  • Built frontend features in AngularJS for an enterprise project management platform, including its mobile experience.

Education

Columbia University

2022

BS Computer Engineering, minor in Philosophy · New York, NY

  • Dean's List, School of Engineering and Applied Sciences.

Skills

TypeScript, Python, AWS, Terraform, Packer, Ansible, React, Next.js, Hono, React Native